News, Friday October 16

Blender on Steam
http://store.steampowered.com/app/365670/
with Blender 2013 Show Reel:
https://www.youtube.com/watch?v=1XZGulDxz9o

Blender VFX Tip: Film look and lens flares
http://www.blendernation.com/2015/10/16/blender-vfx-tip-film-look-lens-flares/

More tutorials from Kenan Proffitt
https://www.youtube.com/user/ChannelNews0/playlists

Quick tip: Texture Painting in Blender
http://www.blendernation.com/2015/10/15/quick-tip-texture-painting-blender/

Andrew Price Podcast: Making Short Films with Pablo Vazquez
http://www.blenderguru.com/podcasts/making-short-films-wpablo-vazquez/

Baking versus rendering

From the Blender Reference Manual:
https://www.blender.org/manual/physics/baking.html
“Baking Physics Simulations

“Baking refers to the act of storing or caching the results of a calculation.

“It’s generally recommended to bake your physics simulations before rendering. Aside from no longer needing to go through the time-consuming process of simulating again, baking can help prevent potential glitches and ensure that the outcome of the simulation remains exactly the same every time.
“Note
“Most physics simulators in blender use a similar system, but not all have exactly the same settings available. All the settings are covered here, but individual physics types may not provide all these options.”

More on the settings for baking smoke and fire simulations:
https://www.blender.org/manual/physics/smoke/baking.html

More on the settings for baking fluid simulations:
https://www.blender.org/manual/physics/fluid/domain.html

More on the settings for baking ocean simulations:
https://www.blender.org/manual/modifiers/simulate/ocean.html

More on the settings for baking rigid body physics simulations:
https://www.blender.org/manual/physics/rigid_body/world.html?highlight=baking#rigid-body-caching-and-baking

Baking Textures
https://www.blender.org/manual/render/workflows/bake.html

In addition to simulations, you can also bake textures:
“Render Baking
“Baking, in general, is the act of pre-computing something in order to speed up some other process later down the line. Rendering from scratch takes a lot of time depending on the options you choose. Therefore, Blender allows you to “bake” some parts of the render ahead of time, for select objects. Then, when you press Render, the entire scene is rendered much faster, since the colors of those objects do not have to be recomputed.

“Render baking creates 2D bitmap images of a mesh object’s rendered surface. These images can be re-mapped onto the object using the object’s UV coordinates. Baking is done for each individual mesh, and can only be done if that mesh has been UV-unwrapped. While it takes time to set up and perform, it saves render time. If you are rendering a long animation, the time spent baking can be much less than time spent rendering out each frame of a long animation.” (Check the rest of this link https://www.blender.org/manual/render/workflows/bake.html for more useful details.)

Render Backing for Cycles
https://www.blender.org/manual/render/cycles/baking.html

Refer to the Blender Render page at https://www.blender.org/manual/render/workflows/bake.html for general baking guidelines

“Cycles uses the render settings (samples, bounces, …) for baking. This way the quality of the baked textures should match the result you get from the rendered scene.

The baking happens into the respective active textures of the object materials. The active texture is the last selected Image Texture node of the material nodetree. That means the active object (or the selected objects, when not baking ‘Selected to Active’) needs a material, and that material needs at least an Image Texture node, with the image to be used for the baking. Note, the node doesn’t need to be connected to any other node. The active texture is what projection painting and the viewport use as a criteria to which image to use. This way after the baking is done you can automatically preview the baked result in the Texture mode.”

Homework, Thursday October 15

To get a good grade on your homework each night, in your homework report to me please be specific. For example, if you watched some video tutorials, send me the Web links to them. If you worked on a Blender project, spend five minutes describing briefly what you did.

For your homework tonight, please again spend 90 to 120 minutes doing this:

  • If possible, email a draft of your 450-550 word essay to gleete@mum.edu by 10 a.m. Friday October 16>.
  • Continue preparing a 1 to 2 minute presentation for Saturday morning October 17, discussing and analyzing a short clip from a video or movie that contains special effects that you would like to analyze. Discuss in the essay and presentation what you find interesting about the special effects and how they support the movie. In the presentation show a clip that is up to 30 seconds long from the section of the movie you analyzed. More than 30 seconds may be OK on a case by case basis. Make a connection to at least one principle of design or animation, and one principle of the Science of Consciousness or Maharishi Vedic Science. (For ideas on principles of design or animation that might apply, you could review the book Universal Principles of Design or refer to http://en.wikipedia.org/wiki/12_basic_principles_of_animation or other sources.) Email a revised draft of your 450-550 word essay to gleete@mum.edu by 10 a.m. Saturday October 17.
  • Note that the time you spent viewing the movie or movies you are researching can count as homework time.
  • Optionally, work on creating material for Assignment 1, described in the class syllabus (first draft due date: 10 AM October 17), and/or
  • Optionally, view Blender-related materials (which could include videos, tutorials, Web resources, etc.), and/or
  • Optionally, work with Blender, and/or
  • Optionally, shoot video for potential use in projects for this class, and/or
  • Optionally, write down and/or sketch ideas for possible projects you might work on for this class. Have fun!
  • Spend 5 minutes writing a short paragraph describing specifically what you did (which tutorials you worked with, what you did with Blender, etc.) and send it to gleete@mum.edu

Homework, Wednesday October 14

To get a good grade on your homework each night, in your homework report to me please be specific. For example, if you watched some video tutorials, send me the Web links to them. If you worked on a Blender project, spend five minutes describing briefly what you did.

For your homework tonight, please again spend 90 to 120 minutes doing this:

  • Email a draft of your 450-550 word essay to gleete@mum.edu by 10 a.m. Thursday October 15 and continue preparing a 1 to 2 minute presentation for Saturday morning October 17, discussing and analyzing a short clip from a video or movie that contains special effects that you would like to analyze. Discuss in the essay and presentation what you find interesting about the special effects and how they support the movie. In the presentation show a clip that is up to 30 seconds long from the section of the movie you analyzed. More than 30 seconds may be OK on a case by case basis. Make a connection to at least one principle of design or animation, and one principle of the Science of Consciousness or Maharishi Vedic Science. (For ideas on principles of design or animation that might apply, you could review the book Universal Principles of Design or refer to http://en.wikipedia.org/wiki/12_basic_principles_of_animation or other sources.) Email a draft of your 450-550 word essay to gleete@mum.edu by 10 a.m. Thursday October 15 and a revised draft by 10 a.m. Saturday October 17.
  • Note that the time you spend viewing the movie or movies you are researching can count as homework time.
  • Optionally, work on creating material for Assignment 1, described in the class syllabus (first draft due date: 10 AM October 17), and/or
  • Optionally, work on creating material for Assignment 2, described in the class syllabus (first draft due date: 10 AM October 21), and/or
  • Optionally, view Blender-related materials (which could include videos, tutorials, Web resources, etc.), and/or
  • Optionally, work with Blender, and/or
  • Optionally, shoot video for potential use in projects for this class, and/or
  • Optionally, write down and/or sketch ideas for possible projects you might work on for this class. Have fun!
  • Spend 5 minutes writing a short paragraph describing specifically what you did (which tutorials you worked with, what you did with Blender, etc.) and send it to gleete@mum.edu

Homework, Tuesday October 13

To get a good grade on your homework each night, in your homework report to me please be specific. For example, if you watched some video tutorials, send me the Web links to them. If you worked on a Blender project, spend five minutes describing briefly what you did.

For your homework tonight, please again spend 90 to 120 minutes doing this:

  • Continue preparing a 1 to 2 minute presentation and a 450-550 word essay for Saturday morning October 17, discussing and analyzing a short clip from a video or movie that contains special effects that you would like to analyze. Discuss in the essay and presentation what you find interesting about the special effects and how they support the movie. In the presentation show a clip that is up to 30 seconds long from the section of the movie you analyzed. More than 30 seconds may be OK on a case by case basis. Make a connection to at least one principle of design or animation, and one principle of the Science of Consciousness or Maharishi Vedic Science. (For ideas on principles of design or animation that might apply, you could review the book Universal Principles of Design or refer to http://en.wikipedia.org/wiki/12_basic_principles_of_animation or other sources.) Submit a draft of your 450-550 word essay on our Sakai class website (which will be working soon) by 10 a.m. Thursday October 15 and a revised draft by 10 a.m. Saturday October 17.
  • Note that the time you spend viewing the movie or movies you are researching can count as homework time.
  • Optionally, work on creating material for Assignment 1, described in the class syllabus (first draft due date: 10 AM October 17), and/or
  • Optionally, work on creating material for Assignment 2, described in the class syllabus (first draft due date: 10 AM October 21), and/or
  • Optionally, view Blender-related materials (which could include videos, tutorials, Web resources, etc.), and/or
  • Optionally, work with Blender, and/or
  • Optionally, shoot video for potential use in projects for this class, and/or
  • Optionally, write down and/or sketch ideas for possible projects you might work on for this class. Have fun!
  • Spend 5 minutes writing a short paragraph describing specifically what you did (which tutorials you worked with, what you did with Blender, etc.) and send it to gleete@mum.edu